Share Paper: A MMORPG with Language Learning Strategic Activities to Improve English Grammar, Listening, Reading, and Vocabulary

  1. Sandra Rogers, University of South Alabama, United States
  2. Burke Johnson, University of South Alabama, United States
  3. Rick Van Eck, University of North Dakota, United States
  4. James Van Haneghan, University of South Alabama, United States
  5. Susan Martin, University of South Alabama, United States
Monday, March 6 3:40 PM-4:00 PM Capitol A

Abstract: Rankin, Gold, and Gooch (2006) found sufficient support for adult English language learners (ELLs) within the EverQuest® II (EQII) videogame to improve participants’ vocabulary by 40% on their pretest-posttest mean gain score after one month of gameplay. EQII (2006) is a noneducational, massively, multiplayer, online role-playing game in the heroic fantasy genre. Rankin et al. had a small sample size in their pilot study and called for larger investigations given the positive outcomes. My goal was to extend their study to include English grammar, listening, and reading skills. The purpose being to determine whether college-bound ELLs could improve their English ...