Wednesday, March 23
5:30 PM-7:00 PM
EDT
Harborside Center

Saudi ELLs’ Digital Gameplay Habits and Effects on SLA: A Case Study

Poster/Demo ID: 48842
  1. aaa
    Sandra Rogers
    University of South Alabama
  2. Burke Johnson
    University of South Alabama

Abstract: We conducted a single instrumental case study to understand the digital gaming usage of the dominant culture of English language learners (ELLs) at a university English language program. The purpose was to obtain qualitative and quantitative data on the bounded system of Saudi students in regards to their gaming habits, personal attitudes and cultural views toward gaming, and attitude toward gaming for language learning. The study focused on the intermediate, advanced, and transition level Saudi ELLs’ usage of digital gaming during and after school in the U.S. and Saudi Arabia. Based on the study, Saudi ELLs thoroughly enjoy commercial digital gaming and believe that they benefit educationally from the activity. They reported learning history, culture, English vocabulary, literature, math, military science, and math in descending order of importance. Students reported significant learning of English listening, speaking, and reading skills from gaming.

Presider: Mehmet Ali Ozer, New Mexico State University

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