Share Paper: Entertainment-Driven Virtual Simulations in the Social Studies: Engaging Teaching and Live Assessment Strategies

  1. Joshua Patterson, University of South Florida, United States
  2. Alexander Ledford, University of South Florida, United States
Wednesday, March 23 11:30-11:50 AM Regency F

Abstract: Incorporating aspects of video games in the classroom, otherwise known as the gamification of education, creates an interdisciplinary nexus between social studies content and the socialization of adolescent learners. Using gaming in grading can foster motivation in the classroom and encourage progress, cooperation, and camaraderie among students. By integrating virtual environments in education, instructors can implement ideals and feelings that come naturally in gaming, such as a sense of agency that inspires players to take control of their character’s future. As educators, we should strive to transfer those same concepts to our students in order to foster a greater engagement ...