Games as a Unifying Influence in Education: Faculty and Student Perspectives of Game-based Learning
Abstract: This panel joins faculty, undergraduate, and graduate students from two schools of education with a common interest in game-based learning. Together they detail how games served as a unifying influence for interdisciplinary groups of faculty and students, and the larger community. Panelists provide media-rich examples of how introducing game spaces, research, coursework, and workshops to the community impacted teacher education and graduate programs in Schools of Education, and how games served as the conduit to increase learning. New programs and courses were created allowing students to explore games and their potential for learning, which resulted in students forming interdisciplinary research groups and in some cases influencing their career paths. Faculty and students offered “Playful Learning Summits” to area teachers and scaled the Summits to other locales, reporting on their success at national conferences.