Tuesday, March 22
12:10-12:30 PM
EDT
Scarbrough 2

Hazard Warning Systems in a Game-Based Multi-Player Online Simulated Training Application to Improve Hazard Perception

Brief Paper ID: 48015
  1. aaa
    Abdurrahman Arslanyilmaz
    Youngstown State University
  2. Joseph Korchnak
    Youngstown State University

Abstract: Multi-tasking with the increased quantity and quality of in-vehicle technologies has been shown to impair performances of drivers, especially young and inexperienced ones (defined as novices). Hazard warning systems (HWS) have been researched to address this problem. However, no prior research has examined the effects of HWSs on novices’ hazard perception skills within a game-based, multi-player, online simulated training (GMOST) application while (1) these drivers are disproportionately involved in all car crashes, (2) hazard perception skills is one of the most critical skills related to accident avoidance. For this study, a HWS will be developed and integrated into an existing GMOST. Participants will complete 6 missions, and their hazard perception skills will be calculated through an in-house software and eye-tracking equipment. To determine whether HWSs make any difference in novices’ hazard perception skills, a 2×2 ANOVA will be run.

No presider for this session.

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