IDT Experts' Views on Gamification Elements' Effectiveness in E-Learning Settings
Brief Paper
ID: 44672
Abstract: The most recent internet based technology in distance education space is the Massively Open Online Courses (MOOCs). MOOCs’ completion rates linger around 10%, which is frustrating for investors. This study employed the survey design to reveal Instructional Design & Technology (IDT) experts’ views on gamification elements’ effectiveness in e-learning settings. They have positive views for gamification elements’ effectiveness in e-learning settings.
Presider: Ashwini Tiwari, The University of Texas-Pan American
Topics
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