Wednesday, March 4
11:50 AM-12:10 PM
PST
Amazon I

IDT Experts' Views on Gamification Elements' Effectiveness in E-Learning Settings

Brief Paper ID: 44672
  1. aaa
    Can MEŞE
    Anadolu University
  2. aaa
    Onur Dönmez
    Anadolu University
  3. Ö Özcan Dursun
    Anadolu University

Abstract: The most recent internet based technology in distance education space is the Massively Open Online Courses (MOOCs). MOOCs’ completion rates linger around 10%, which is frustrating for investors. This study employed the survey design to reveal Instructional Design & Technology (IDT) experts’ views on gamification elements’ effectiveness in e-learning settings. They have positive views for gamification elements’ effectiveness in e-learning settings.

Presider: Ashwini Tiwari, The University of Texas-Pan American

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