Tuesday, March 18
11:50 AM-12:10 PM
EDT
City Terrace 11

EFL learning scenarios: Effectiveness of using 3D virtual reality

Brief Paper ID: 40896
  1. aaa
    Yu-Li Chen
    Lunghwa University of Science and Technology
  2. Ji-Liang Doong
    Lunghwa University of Science and Technology
  3. Chun-Chia Hsu
    Lunghwa University of Science and Technology

Abstract: Current software development and advancement have created many possibilities in both industry and education. Within the educational realm, software advancement in terms of virtual reality simulation has introduced an entire new arena in learning scenarios. In Taiwan, numerous scholars have ventured into this endeavor. However, empirical findings are quite limited. In light of this issue, this case study focuses on evaluating the effectiveness of virtual reality courseware in learning occupational English. A total of 120 freshmen and sophomore English as Foreign Language students participated in the study. A total of 6 pre/post-test scores were collected, tabulated, and analyzed using SPSS. In order to determine if the scores were of concern, paired-sample T-tests were completed. Results show that students gradually increased their vocabulary competence. Insights are also provided on how the courseware was created.

Presider: Phil Boltz, Ball State University

Topic

Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.
x