8:30 AM-12:00 PM
Sessions & Papers
937 Sessions Matched
Monday, March 25
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Build a Virtual Field Experience with simSchool (BYOD-Bring Your Own Device)
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Introduction to Developing Mobile Learning Apps/Games using Gamesalad (BYOL-Bring Your Own Mac Laptop with Gamesalad installed)
8:30 AM-12:00 PM -
Creating a Virtual World for K-12 and Adult Learners: No Experience Necessary (BYOD-Bring Your Own Device)
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Creating Augmented Reality Experiences for the K to 12 Classroom (BYOD-Bring Your Own Device)
1:30 PM-5:00 PM -
Preparing Classroom Teachers for Virtual Schooling: Building Quality Virtual Courses Using Google Apps for Education, Common Core and International Association (BYOD-Bring Your Own Device)
1:30 PM-5:00 PM -
Expanding Learning and Access through simSchool: an Advanced Discussion of simSchool's Applications in Teacher Education and Professional Development
1:30 PM-5:00 PM
Tuesday, March 26
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Education Nation: Six Leading Edges of Innovation in Our Schools
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Changing Roles in a Mobile Flipped Pedagogical Model in Higher Education
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Interaction in Online Learning: A Comparative Study on the Impact of Communication Tools on Student Learning, Motivation, Self-regulation, and Satisfaction
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Diversified Technologies Supporting Arts Integration in Education
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The new school literary magazine: Approaches to project based learning inspired by online publishing trends
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Design-based Learning in an 8th Grade Classroom
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Parent Involvement And Student/Parent Satisfaction In Cyber Schools
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Collaborative Online Multicultural Activities: A Web-based Resource
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Increasing Teacher Empathy for Students with Schizophrenia
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Examining Doctoral Students’ Formal and Informal Technology Education
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How People, Tools and Rules Enhance or Inhibit Technology Use in the K-12 Classroom: A Design-Based Activity Systems Analysis
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Using Technology Tools to Develop Formative Assessment TPACK: An Investigation of on Online Professional Development for Technology Using Teachers
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Expected and Unexpected Results of Action Research and Technology: Three Vignettes
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Interaction and Learning Outcomes in Online Learning Environments
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Perspectives of Quality and Accreditation of MOOC
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Advantages and Challenges of 1-1 laptop projects: the case of 23 Canadian schools in underprivileged contexts
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Designing Optimal Virtual Interactions between Students and Scientists
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Breaking Disciplinary Boundaries in 21st Century Learning: Creative Teaching with Digital Technologies: Part 1
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Are your Students and Cheating or Guessing on Tests? Consider Implementing Alternate Multiple-Test Formats such as DOMC and NRET
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An Investigation of the Effectiveness of Teaching and Impact on Learning by Utilizing iPads
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Introduction to eBook Publishing for Teaching, Learning and Profit
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A Comparative Study of Mathematical Content, Pedagogy and Technology using a Paired T-Test of the means of Seven Domains
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Education Nation: Six Leading Edges of Innovation in Our Schools
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Understanding Students’ Online Communication Preferences and the Affordances of VoiceThread for Formative Assessment in Online Teaching
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SimCity™ or My City? The Case for Authenticity in Creating and Implementing Digital-Age Learning Experiences
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simSchool's Progress: The SITE simSchool Modules Project
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Preservice Elementary Teachers that Built their own Do-It-Yourself (DIY) Interactive Digital Whiteboards
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The Evolution of a Blended Learning Instructional Approach in an Undergraduate Education Course: Findings from an Action Research Study
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Assessing the Effects of Segmentation and Signaling in Tegrity Lecture-Capture Videos and Students’ Learning Outcomes
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Assessing for Quality Online Discussion Posts
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K-12 Technology Use: From Instructional Goal, To Instructional Tool
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Inspire Science Teachers’ Educational Game Design Ideas Through Game-Play and Game-Analysis
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DiscoveryMissions: An Educational Tool for Web 2.0
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Teach Mathematics with technology: put into practice a theoretical framework
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Exploring the Feasibility of a Web-based Learning Community System for Professional Development of E-learning Faculty in the Context of Higher Education in Kenya
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e-Learning Communities: A Pathway to Interdisciplinary Professional Development for Teachers of Multilingual Learners in Math & Science
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Editing Animations in Xtranormal to Practice Socio-Collaborative Instruction and Language Skills
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E.L.I.T.E: Enlisting Leaders in Technology Education Training Model
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iPads in Action II: More iPad Apps for Special Needs Students
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Digital Note Taking: An Investigation of an iPad Application as a strategy for Content Review and Practice in Intermediate Algebra
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Using Twitter to Deliver Pre-Service Professional Development
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Breaking Disciplinary Boundaries in 21st Century Learning: Creative Teaching with Digital Technologies: Part 2
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Effective Technology Application in the Classroom: Pedagogy to Practice
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Student Understanding of Copyright and “Fair-Use” Guidelines and How They Apply Them: A Study of 94 Pre-service Teacher Education Candidates