Wednesday, March 27
11:30-11:50 AM
CDT
Oak Alley

Epistemic Gaming in Virtual Worlds - Lessons Learned

Best Practices ID: 38610
  1. aaa
    Patrick O'Shea
    Appalachian State University
  2. Kim Becnel
    Appalachian State University

Abstract: This session will focus on the lessons learned from the development and implementation of an Epistemic Game in the virtual world used in a Master’s level Library Science class. Epistemic Games place students within the context of a profession in order to learn as they simulate professional practice. In this case, the students in the class were placed in groups and were asked to take on the roles associated with leadership of a public library (e.g. Director, Head of Youth Services, etc). These groups controlled a virtual library and were presented with a series of weekly, simulated challenges.

No presider for this session.

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