Analyzing learning patterns in Call of Duty Modern Warfare 3: Initial impressions.
Poster/Demo
ID: 37887
Abstract: Video Games continue to be extremely popular. With this widespread popularity comes evidence of prolonged engagement, problem based learning, socially constructed learning, and other well-known aspects of education. These features that seem to be constant in many video game settings are coveted aspects of traditional education. In this poster, we will provide in-depth qualitative analysis of the campaign story script, providing connections to educational practice and theory. Additionally, implications and conclusions will be drawn and applied to traditional education settings to suggest ways in which education can be “gamified”.
No presider for this session.
Topic
Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations.
If you are an attendee, please login to get full access.