Monday, March 5
11:30-11:50 AM
CST
Capitol B

The Future of Game-Based Learning as Project-Based Learning in the Classroom

Brief Paper ID: 34982
  1. aaa
    Bradley Hoge
    University of Houston - Downtown
  2. Frank Hughes
    Tietronix
  3. Jennifer Myers
    Lonestar College

Abstract: Game-based learning provides a framework for project-based learning in the classroom, if games are developed for inquiry learning rather than simply engaging content delivery. New Century Energy, developed by Tietronix, Inc. for HISD, is an immersive, micromanagement computer game providing GBL for secondary students. NCE combines strategy and construction and management game aspects requiring players to build energy companies to meet the needs of cities throughout the US over the next 50 years. Lessons, questions, and unexpected events push players to seek out content knowledge to advance. Variations in difficulty are incorporated into lessons students must master to open options in the game. Answers to questions from each lesson affect plant efficiencies and team scores. This makes NCE a transformative approach to PBL. NCE provides a model for integrating smart games into the classroom, and propelling STEM education into this still somewhat new century.

Presider: Sébastien Hock-Koon, University of Paris-Nord Labex ICCA

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