Developing a Game-based Learning Environment in Classrooms: A Conceptual Model

ID: 27808 Type: Roundtable
  1. Wen-Hsiung Wu, National Kaohsiung University of Applied Science, Taiwan
  2. Wei-Fan Chen, The Pennsylvania State University, United States

Wednesday, March 31 1:30 PM-2:30 PM Location: Grande Ballroom C

No presider for this session.

Abstract: This study presents a conceptual model for developing a game-based learning environment. This model adopts a role-playing strategy in a digital gaming environment by considering the educational theory of TPCK (Technological Pedagogical Content Knowledge) that integrates pedagogical knowledge, content knowledge, and technological knowledge. The model includes three different modules: (1) input module, (2) developmental process module, and (3) evaluation module from the perspective of input-process-output.


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