8:00 AM-9:15 AM
Sessions & Papers
382 Sessions Matched
Wednesday, March 5
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Global Perspectives: Visions of the Future for Technology & Teacher Education
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Teaching to Learn: An Instructional Strategy to Teach Information Technology to Preservice Teachers
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Investigating Deep and Surface Learning in Online Collaboration
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On-line vs. Face-to-Face: Lessons from a WebCt-based Foundations Course with Preservice Teachers
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“Distance Learning: Bringing the Adult Online Education Experience Up A Notch”
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Applying Technology to Learning: Is it Too Much to Expect of Pre-service Teachers in an Introductory Technology Course?
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Multiple Purposes of Digital Stories in ePortfolios
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Mobile Co-operative Game-based Learning with Moles:
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Developing Conceptual Understanding of Conditional Probability Using Fathom
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Enhancing ICT Learning by Matching Type of Instruction and Individual Differences
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Exploring the Role of Synthetic Worlds and MMORPGs in Social Studies and Citizenship Education
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An Instructional Design Approach for Integrating Digital Storytelling into the Classroom using iMovie
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Wiki as a Professional Development Tool
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Preservice Teachers Use Digital Stories, Nicenet, and AlphaSmarts To Create a College Culture for At-Risk Middle School Students
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Developing Effective Technological Pedagogical And Content Knowledge (TPACK) in PreK-6 Teachers
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Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
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Asynchronous Communication: Review of Literature
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Digital Visual Literacy: Vital IT Skills for the Education Workforce
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Student Perceptions of a Special Education Technology Class Offered Via Video with Laptops
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Preparing Teachers to Implement Computer Game Development as a Literacy Activity in the Classroom: Lessons Learned From a Research Study
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Global Perspectives: Visions of the Future for Technology & Teacher Education
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The Benefits of Online Survey's in Education: Training Educators to Create and Implement Online Survey’s
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An Art Gallery of Living History through the Eyes of Technology
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Preservice Elementary-school Teachers’ Beliefs Related to the Use of Technology in Mathematics Classes
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The Effect of Perfectionism and Game Narrative's Interaction Type on a Social Problem Solving Ability in Game-Based Learning
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Are Math and Science Pre-service Teachers More Predisposed to Use Technology in their Teaching than Those in Other Content Areas?
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“Yes…But…”The Unintended Effects of Accountability Policy on Technology Infusion and Innovation
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Computer Usage in Early Childhood
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“I would like to share my final with the class!” - Digital Storytelling for Education Major Students
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Web 2.0 in Portuguese Academic Community: An Exploratory Survey
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A Problem-based Learning Management System Using Fuzzy Petri Net
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Analysis and assessment of group multimedia projects: Research opportunities using graphical representations
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New learners, Teaching Practices and Teacher Education: Which Synergies? The French case
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Implementing iCODE (Internet Community of Design Engineers): A Collaborative Engineering and Technology Project for Middle and High School Students in Urban Settings
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Teacher perceptions of interactive whiteboards: A comparison of users and future-users in high school and middle school mathematics
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Portuguese Postgraduate Teachers´ Opinions about using Social Bookmarking: an exploratory study
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Online Asynchronous Collaboration in Mathematics Teacher Education
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The Use of “Predict-Observe-Explain” With On-Line Discussion Boards to Promote Conceptual Change in the Science Laboratory Learning Environment
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The Use of Video Games in Education
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Use of Wikis in Online Education Group Projects
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Using Concept Maps to Enhance Students’ Prior Knowledge in Complex Learning
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On the Usage of Social Networking Software Technologies in Distance Learning Education
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Integrating Technology Tools into the College Classroom
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Whither our Wiki?
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Critical Thinking Through Technology Integration: Engaging Foreign Language Teachers in Self-Reflection Using Portfolios and a Video-Based Online Forum
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National Writing Project Teacher Consultants Explore Digital Storytelling
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Effect of the activities in the Second Life® as tool for mutual understanding of gender role
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Research on Use Virtual Manipulatives
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Pre-service Special Education Teachers’ Perceptions of the Integration of Distance Education Technologies in an Introductory Course
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Incorporating Tablet PCs into Pedagogy to Create a Constructivist Learning Environment