Share Paper: Game and Flow Concepts for Online Learning: Practical Considerations (NOTE: Bring your laptop if available.)

  1. Philippe Lemay, University of Montreal, Canada

Abstract: Games are often described as one of the most representative activity that can generate optimal experiences. They are also said to be not only an experience machine but also a learning one. So exciting avenues arise when one considers how teachers could benefit from these key concepts to optimize the learning experience in a traditional classroom or more effectively in an e-learning setting. The objective of this workshop is to present fundamental thoughts about how Csikszentmihalyi’s flow model and game concepts can lead to more effective and satisfactory course developments.