Topic: Frontier Technologies: XR, AI, Makerspace, and more
Attendees
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Daniele Di MitriDIPF | Leibniz Institute for Research and Information in EducationGermany
Sessions
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The Seriousness of Location-Based Games to Raise Awareness About Cultural Heritage: A Review of Best Design Practices and Considerations
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An Examination of Archaeological and Cultural Heritage Misrepresentations in Commercial Video Games and the Role of These Games in Raising Awareness About Issues of Importance to Cultural Identities
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Research on Evaluation Criteria of Artificial Intelligence Technology for English Listening
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Using Augmented Reality Technology to Support Young Students’ Embodied Learning Experience in Computational Tasks
Thursday, October 6th 3:15-3:45 PM EDTRoom 3 -
The iTeach MakerBus: A Mobile Makerspace Equipped for Access
Thursday, October 6th 3:15-3:30 PM EDTRoom 1 -
Researching the Impact of Artificial Intelligence Curriculum on Teachers’ Thinking
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Best Practices for Teaching Digital versus Print Literacy in XR and AI Enhanced Learning Environments - Proximities, Perceptions, and Realities using the TPACK Framework
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Using VR in Teacher Education: METAmorphosis in Candidate Engagement.
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Developing a Shared Knowledge Foundation for Educational Technology: Introducing EdTechnica
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Design Considerations for Creating Immersive Web-based eXtended Reality Technologies
Thursday, October 6th 3:30-3:45 PM EDTRoom 1 -
Designing AI Literacy Curriculum through Game-based Simulation to Innovate Pedagogical Practices
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Keynote Workshop: Artificial Intelligence and Immersive Technologies for Feedback Augmentation