Thursday, October 6
2:30-2:45 PM
EDT
Room 3

Computer Games for Global Issues

SITE 360 LIVE: Posters ID: 61487
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    Carol Redfield
    St. Mary's University

Abstract: Jane McGonigal from the Institute for the Future says that we, humanity, need to play 21 billion hours of computer games to solve big world problems. Katie Patrick discusses how to make societal changes through gaming and other similar efforts in the book How to Save the World. This poster presentation shows that there are many computer games that have been created to try to impact large societal issues and problems. See a set of computer games that can potentially make a difference in global concerns including economic, environmental, and social issues that affect the world today. These games such as Global Conflicts, iCivics, Stop Disasters, Urgent Evoke, and World Rescue are intended to impact large, global problems. The games could be used for gamification of lessons and experiences where feedback is immediate, and it is often alright to lose or not do well even on multiple attempts. Also see a list of websites that give access to many educational computer games that are mostly free and cover a multitude of topics. Learn about current efforts in the educational computer gaming arena such as Games for Change and Serious Games. This poster presentation is intended for anyone who wants to play and tell others about games that can potentially have a global impact. People who care about large problems, educators, students, and parents can benefit from seeing this information and set of computer games.

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