Action Learning with Smart Classrooms Incorporating Creativity And Innovation, a Systemic Synthesis Literature Review
Abstract: The aim of this study is to creatively synthesize a fun learning model through a smart classroom to foster creativity and innovation. This study uses a qualitative review and compilation of key content and related elements. Learning process. Research results show that combining fun learning through creative smart classrooms to foster creativity and innovation can increase efficiency. Through 5 steps: 1. Study, collect information about basic theory, 2. Design elements related to the classroom. And paradigm 3. Design tooling And the learning environment of the laboratory 4. Develop a smart classroom from design 5. Test the use after learning Summary and evaluation of use The thinking process of students to use problem-solving skills and their associative knowledge to solve problems in It may also enhance students' creativity in developing innovations according to their desired nature. In the current environment