Innovate Learning Summit 2020 Thursday, Jun. 1 4:05 p.m. EDT
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SIG Meetings & Council Meetings during the Conference
Most Active Discussions View All
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Raising Awareness of Sustainable Development Goal Discovery and Solution
Posted by Yoshinori Naruse on Nov. 2, 2020, 10:07 a.m. -
Practical Guide to Managing Online Course Design Projects
Posted by Jiaqi Yu on Oct. 27, 2020, 5:08 p.m. -
Surviving Emergencies: Developing a Personalized Research-Based Technology Plan
Posted by Kimberly LaPrairie on Oct. 26, 2020, 1:57 p.m.
Newest Discussions View All
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Technologies Used by Student Teachers During a Virtual Time
Posted by Ashley Holder on Oct. 29, 2020, 1:38 p.m. -
Review of Commercially Available Educational Augmented Reality Apps
Posted by Patrick O'Shea on Oct. 24, 2020, 9:45 p.m. -
Raising Awareness of Sustainable Development Goal Discovery and Solution
Posted by Yoshinori Naruse on Nov. 2, 2020, 10:07 a.m.
Topics
- (2017) Content Development
- (2017) Evaluation
- (2017) Implementation Examples & Issues
- (2017) Instructional Design
- (2017) Other
- (2017) Perspectives on Mobile Technologies for Learning
- (2017) Policy Issues
- (2017) Research
- (2017) Social & Cultural Issues
- (2017) Standards & Interoperability
- (2017) Tools & Systems
- Accessibility
- Alternative and Innovative e-Assessment
- Assessment Practices in Cross-Cultural and International Research
- Augmented and Virtual Reality
- Authentic, Contextualized, and Real-World Learning
- Authoring Tools
- Blended Learning
- Case, Scenario, Problem, Project-Based Learning
- Collaborative Learning
- Collaborative Learning
- Collaborative and Cloud Technologies
- Computational Skills
- Contextualized Innovation (accessibility, scalability, usability, & sustainability)
- Course, Program, Project, and Other Forms of Evaluation
- Creativity and Problem Solving
- Design Thinking
- Developing an Organizational e-Learning Strategy
- Digital Storytelling
- Digital and Social Media for Engaging Youth about Cultures
- Diversity
- E-Learning Benchmarks and Standards
- E-Learning/E-Training
- E-Publishing/Digital Libraries
- Electronic Publishing Tools for E-Learning
- Electronic Survey Tools
- Ethical, Cultural, Historical, and Social Issues in Technology Use
- Evaluating for Quality Improvement
- Faculty Development
- Flexible Learning
- Free and Open Source Software
- Game-Based Learning
- Global Competencies and Perspectives
- Global Courses, Programs, Degrees, and Initiatives
- Government Initiatives and Programs
- Industry-University Partnering
- Innovative Online Learning and Educational Programming
- Learner Analytics
- Learner-Centered, and Self-Directed Learning
- Learning Bots
- Learning Communities
- Learning Technologies for Transformational Change
- Life and Career Skills
- Lifelong, informal, and Nontraditional Learning
- MOOC’s, Open Teaching, and Open Educational Resources
- Mentorship
- Mobile and Ubiquitous Learning
- On-demand and Just-in-Time Learning
- Online Learning Environments
- Open Access Publishing
- Open Education Copyright and Other Legal Issues
- Open Educational Projects, Partnerships, and Consortia
- Other
- Participatory Learning and Media
- Participatory/Contributory Communities
- Performance Measurements
- Performance and Outcome Assessment
- Personalized Learning Environments
- Policy, Law and Copyright Awareness
- Quality Assurance and Accreditation
- Simulations for Learning
- Social Networks
- Social Software (podcasting, wikis, blogs, etc.)
- Teacher Education and Technology Integration
- Wearable Technologies
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