Global Learn 2015 Saturday, Sep. 23 9:04 p.m. CEST
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SIG Meetings & Council Meetings during the Conference
Most Active Discussions View All
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Collaborative Peer Learning Supports Cognitive Affordances of Technologies
Posted by Jodie Hemerda on April 15, 2015, 2:51 p.m. -
Perceptions of Achievement and Satisfaction as Related to Interactions in Online Courses
Posted by Kristi Bordelon on April 7, 2015, 7:25 a.m. -
Classification Matrix of Examination Items to Promote Transformative Assessment
Posted by Mark McMahon on April 13, 2015, 11:38 a.m.
Newest Discussions View All
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Role-Play Games as a Tool for STEM Career Inspiration and the Development of Scientific Possible ...
Posted by Leslie Miller on April 7, 2015, 7:53 a.m. -
Citizen Science, Crowdsourcing, and Constructivist Pedagogy
Posted by John R Jungck on April 9, 2015, 9:25 a.m. -
Classification Matrix of Examination Items to Promote Transformative Assessment
Posted by Mark McMahon on April 13, 2015, 11:38 a.m.
Topics
- Alternative and innovative assessment methods
- Assessment practices in cross-cultural and international research
- Authentic, contextualized, and real-world learning
- Best practices in assessment
- Best practices in evaluation
- Blended learning
- Case, Scenario, Problem, Project -based learning
- Cloud Computing
- Collaborative learning
- Collaborative technologies
- Communities of practice
- Contextualized innovation (accessibility, scalability, usability, & sustainability)
- Course, program, project, and other forms of evaluation
- Digital and social media for engaging youth about cultures
- Digital divide issues, initiatives, and cases
- Diversity training
- E-learning benchmarks and standards
- E-learning/E-training
- E-publishing/digital libraries
- Education for sustainable development
- Education reform with technology
- Electronic Performance Support Systems (EPSS)
- Environmental education
- Ethical, cultural, historical, and social issues in technology use
- Evaluating for quality improvement
- Flexible learning
- Free and open source software
- Game-based learning
- Global competencies and perspectives
- Global courses, programs, degrees, and initiatives
- Global education online films, documentaries, news, and other media
- Global learning barriers, challenges, and concerns
- Global learning communities
- Global learning partnerships and innovations
- Global studies and education
- Government initiatives and programs
- Innovative online learning and educational programming
- Learner-centered, and self-directed learning
- Learning communities
- Learning management and support systems
- Learning management systems and environments
- Learning portfolios
- Learning technologies for transformational change
- Lifelong, informal, and nontraditional learning
- Localization of content and knowledge
- Mobile and ubiquitous learning
- Mobile teaching and learning technologies
- On-demand and just-in-time learning
- Online language learning
- Online learning environments
- Open access publishing
- Open courses, open learning, and open educational resources
- Open education copyright and other legal issues
- Open educational projects, partnerships, and consortia
- Open teaching
- Participatory learning and media
- Participatory/contributory communities
- Performance and outcome assessment
- Personalized learning environments
- Policy issues and trends
- Quality assurance and accreditation
- Rural community learning and technology
- Shared online video
- Simulations for learning
- Social networks
- Teacher education and technology integration
- Technology solutions for marginalized populations
- Technology uses in cross-cultural and multicultural contexts
- Videoconferencing
- Virtual reality learning environments
- Web 2.0 technologies (podcasting, wikis, blogs, etc.)
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