Pick 5: transforming a paper-based group learning activity into an online gaming experience

ID: 55681 Type: Practitioner's Research
  1. Matthew Osment, The University of North Carolina at Chapel HIll, United States
  2. Micah Anderson, UNC-CH, United States
  3. Mark Chandler, Duke University School of Medicine, United States
  4. Eric Zwemer, Hannah Coletti, and Christian Lawrence, UNC School of Medicine, United States

Thursday, November 7 11:30-11:50 AM Location: Galerie 4 View on map

No presider for this session.

Abstract: The paper describes a game-based learning activity for pediatric residents and students that was transformed from pen and paper to a digital format. The case study explains how the collaborative game was structured as a paper-based activity, and discusses different application options that the instructional design team considered. The game was ultimately implemented in the web-based survey tool Qualtrics, which allowed for the implementation of crucial features (open enrollment, immediate feedback for groups and end-of game group comparison). The game's basic set-up is transferable, so that others may develop their own games across a wide swath of disciplines with variable points of user created content and interactivity.

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