Thursday, November 7
11:30-11:50 AM
CEST
Galerie 4

Pick 5: transforming a paper-based group learning activity into an online gaming experience

Practitioner's Research ID: 55681
  1. aaa
    Matthew Osment
    The University of North Carolina at Chapel HIll
  2. Micah Anderson
    UNC-CH
  3. Mark Chandler
    Duke University School of Medicine
  4. Eric Zwemer
    UNC School of Medicine
  5. Hannah Coletti
    UNC School of Medicine
  6. Christian Lawrence
    UNC School of Medicine

Abstract: The paper describes a game-based learning activity for pediatric residents and students that was transformed from pen and paper to a digital format. The case study explains how the collaborative game was structured as a paper-based activity, and discusses different application options that the instructional design team considered. The game was ultimately implemented in the web-based survey tool Qualtrics, which allowed for the implementation of crucial features (open enrollment, immediate feedback for groups and end-of game group comparison). The game's basic set-up is transferable, so that others may develop their own games across a wide swath of disciplines with variable points of user created content and interactivity.

No presider for this session.

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