Game-based Learning: Concept and Practical Examples

ID: 55543 Type: Virtual Paper
  1. Ilknur Oded, California State University Monterey Bay, United States
  2. Yaniv Oded, Indiana University, United States

Abstract: Gardner (1985) identifies motivation as one of the key factors in learning. Needless to say, in order to motivate learners, we need to make sure that learners have positive attitude towards the subject matter they are learning. In this respect, games play a key role in fostering positive emotions and motivation in the learning process. According to Johnson et. al. (2014), the use of games in education is rapidly growing with learners more and more becoming receptive to game-based learning in the classroom. As noted in Kaya (2010), since learners already play video games in their free time, if we embed educational components and tasks that require higher-order thinking skills into games, we are likely to increase their engagement and in turn maximize their learning. In this paper, we, first, explore what gamed-based learning is, as opposed to gasification. Then, we provide an overview of the benefits of using game-based learning as well as practical examples of how game-based learning can be utilized in education.

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