Collaborative Gaming as an Agent of Motivation to Increase Retention in Online Learning
Abstract: Retention is a major issue in online learning. To address the problem, researchers suggest that motivation can lead to improved retention. Researchers also suggest that gaming can lead to motivation. Some educators then make the assumption that gaming must, therefore, lead to retention. However, little research exists to test this hypothesis, particularly in online learning environments. The purpose of this controlled experiment was to determine if playing a collaborative, entertainment-based, commercial video game resulted in improved retention for an online, undergraduate business class. Results suggest that collaborative video gaming can be an important tool in retention, particularly as compared to traditional, collaborative social-building activities.
Presider: Janet Zydney, University of Cincinnati