Schedule

Monday, October 15th

  • 12:00 PM-5:30 PM

    Registration
  • 1:00 PM-4:30 PM

    Workshop 1: Writing Instructional Content for Learnability: Workshop 1: Writing Instructional Content for Learnability \
    Review learning content and you'll often see things that make it more difficult to learn. Content written at the wrong level or for the wrong audience. Or worse yet, for no particular audience. Content that is unclear, wordy, or difficult to understand. The list goes on… The good news is that research provides instructional, writing, and information design principles that show us how to make it easier to learn from instructional content. In this hands-on session, participants will apply research-based tactics from Dr. Shank's Write and Organize for Deeper Learning book to make instructional content: Clearer and easier to understand, Easier to learn, and Easier to remember and use. These tactics make instructional content is easier to learn and use. Bring a laptop and a short portion of your own content in a digital format so you can edit it. Leave with better content! (People who do not wish to use their own content can work with others so these requirements are optional).
  • 1:00 PM-4:30 PM

    Workshop 2: How to (Technically) Build an Online Course with (Effectively Designed) Asynchronous Peer Video Exchange
    This workshop will teach the overarching and practical skills needed to develop an online course that includes multimedia content while operating within a systems analysis approach. During the session, we will cover methods of setting expectations for leadership, in-depth learner analysis, correlating pedagogies with educational technologies, and tips and tricks for technical success. Workshop skills and processes will be discussed, set, and delivered within the context of presenting a project that includes the use of Canvas, Camtasia, and PracticeXYZ software to deliver a course on feedback for physician scientists on faculty at the University of Pennsylvania School of Medicine. This course incorporated asynchronous video for peer-to-peer feedback, a process which will be shown. Participants will be provided: an original heuristic that can be applied to their own projects, best practices for preparing weary on-camera subjects, and tool tips for Camtasia, Canvas, and PracticeXYZ. Objectives: Session attendees will be able to apply an original systems analysis heuristic to manage up an instructional design project and integrate multiple educational design tools.
  • 1:00 PM-4:30 PM

    Workshop 3: eLearning Project Management: Adding Value to Your Marketability

Tuesday, October 16th

  • 8:00 AM-4:00 PM

    Registration
  • 8:30 AM-9:00 AM in Jubilee Ballroom 2
    "Good Morning" Beverage Break

  • 9:00 AM-10:00 AM

    Welcome, General Session & Keynote
  • 10:15 AM-12:45 PM

    Workshop 4: Modeling TPACK in Graduate Coursework to Promote Technology Integration and Leadership
  • 10:15 AM-11:15 AM

  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM in Jubilee Ballroom 2
    Tuesday FREE Topics Lunch: Registration Required

  • 12:45 PM-1:45 PM

    SIG Meeting: Designing, Developing, and Assessing E-Learning SIG
  • 1:45 PM-2:45 PM

  • 2:45 PM-4:00 PM

    Executive Committee Meeting
  • 2:45 PM-3:00 PM in Jubilee Ballroom 2
    Beverage Break

  • 3:00 PM-4:00 PM

  • 4:15 PM-5:30 PM

Wednesday, October 17th

  • 8:00 AM-5:00 PM

    Registration
  • 8:00 AM-9:00 AM

    SIG Meeting: Sustainable Learning Technologies (SLT)
  • 8:30 AM-9:00 AM in Jubilee Ballroom 2
    "Good Morning" Beverage Break

  • 9:00 AM-10:00 AM

    General Session, Paper/Poster Awards & Keynote: Jaime Casap: Iteration and Innovation in Education
    As the world gets more connected, it also gets more complex. We now operate on a global scale and our job in education is to help learners develop the knowledge, skills, and abilities they will need to thrive in this new environment. We are preparing them to solve global problems we haven’t defined yet, using technology that hasn’t been invented, in roles that do not exist. To thrive in this new era, learners need to know how to learn, problem solve, iterate, create, collaborate, communicate, and to think critically. What we need more than anything in education is a culture of innovation and iteration in order to build new learning models supported and enabled by technology to foster student focused learning.
  • 10:15 AM-12:45 PM

    Workshop 5: Let's design and develop a global open classroom… together!: Workshop 5: Lets design and develop a global open classroom… together!
    The Delft University of Technology just registered its 2,000,000th massively open online course (MOOC) participant. This represents 1.27 million global learners. 37,500 people within this group paid a fee, were formally assessed, and have received a certificate. Some of these learners are on campus right now, taking a MOOC to ‘get ahead’ of the curve in their Engineering program. Others are taking an Aerospace MOOC that will give them credit for one of their program electives. All of these learners are part of a global community who wish to develop in ways that may not fit a traditional, on-campus model of teaching and learning. Whether we are designing online learning, or marketing to potential learners we must know our audience. How do the above learner characteristics inform this work? How do we reach global, connected learners who learn ‘just because’ AND ‘just in time’? We must design and market to these characteristics, and these learners. In this workshop we will design a short (4 hr per week) MOOC and identify proactive measures that support our MOOCs success in the long term. We will map our course, use ready resources to make development more agile, and apply best practices to facilitate engaging course experiences.
  • 10:15 AM-11:15 AM

  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM in Jubilee Ballroom 2
    Wednesday FREE Topics Lunch: Registration Required

  • 12:45 PM-1:45 PM

    SIG Meeting: The E-Learning Trends and Innovations SIG
  • 1:45 PM-4:15 PM

    Workshop 6: Digital Storytelling for all learner levels: Using iPad Apps to engage learners with digital media.
    This session provides participants with the tools to implement digital storytelling into their educational context. iPads and digital production have been linked since the first iPads were released, and their simple use for capturing and sharing stories is represented in all levels of education. The workshop will provide participants with a set of skills that enables digital storytelling - including examples and opportunities to develop stories of their own.
  • 1:45 PM-2:45 PM

  • 2:45 PM-3:00 PM in Jubilee Ballroom 2
    Beverage Break

  • 3:00 PM-4:00 PM

  • 4:15 PM-5:15 PM

  • 4:15 PM-5:15 PM

    Invited Panel: What is the Future of Learning? Visions of Education 20/20 in Our Changing Learning World
    Theo Bastiaens , Curt Bonk , Nathaniel Ostashewski & Lisa Yamagata-Lynch
    The world of education is changing rapidly. There are many uncertainties like the effect of new educational insights and ideas, the changing balance between informal and formal learning, the costs and value of degrees, the motivation to teach as a teacher, the motivation to learn as a learner….and then there is the possibility of a huge impact of technology… How will all these variables work out in the future? Will the education system, as we know it today, still exist in years to come? Will new technologies like augmented and virtual reality, learning bots and new mobile devices improve learning experiences? How will the future teacher and a future learner look like?

Thursday, October 18th

  • 8:00 AM-12:30 PM

    Registration
  • 8:30 AM-9:00 AM in Jubilee Ballroom 2
    "Good Morning" Beverage

  • 9:00 AM-10:00 AM

    General Session & Keynote
  • 10:15 AM-12:45 PM

    Workshop 7: Introducing A Cost-Efficient Approach to Design Effective Augmented Reality Learning Experience in K-12 Classrooms through Using Free Applications
    The workshop aims to introduce how to efficiently develop and design augmented reality (AR) learning experience in K-12 classrooms by using free mobile applications. Due to the popularity of AR tools in today’s society, many studies have indicated the effectiveness of integrating AR tools in K-12 classrooms to enhance students’ learning experience and outcomes in various subject areas (Bacca et al., 2014; Kurubacak & Altinpulluk, 2017). Although there is a trend of using AR in classes, because of lack of financial support or training on how to create AR learning experience in a low-cost manner, many K-12 school teachers could not take advantages of the affordances of AR technologies in their classrooms to benefit their students (Kurubacak & Altinpulluk, 2017). Thus, the 3-hour workshop will provide K-12 teachers and teacher candidates an opportunity to understand the current trends of AR technologies, affordances of AR in K-12 classrooms, and free AR creation applications. Finally, the intended audience will have hands-on experience of planning their AR lessons and developing AR learning materials on a free mobile application. The audience is expected to know about the cost-efficient way of developing AR materials and reconsider the benefits of adopting AR in their classrooms.
  • 10:15 AM-12:45 PM

    Workshop 8: Selecting and Implementing a new Learning Management System: The Good, The Bad, and the Ugly
    This session will recount a College’s two-year journey to select and implement a new Learning Management System (LMS). This project included migrating over 40,000 courses from multiple systems onto a single platform over a 6-month period. Participants will be provided with several resources that they can reuse or adapt.
  • 10:15 AM-11:15 AM

  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:30 PM in Jubilee Tower - 26th Floor - Skyview 5
    FREE Closing Reception

Virtual Papers