Using Digital Game-Based Learning to Increase Vocabulary Fluency and Motivation
Abstract: This paper reports the findings of a pilot study using a digital game-based learning module (DGBL) designed to increase pre-service teachers’ vocabulary fluency of one competency area covered on a state teacher certification exam. Findings revealed that DGBL was an effective learning tool that motivated students to complete the module as well as increase their fluency rates. Outcomes justify creating additional DGBL modules for test preparation.
Presider: Eloho Ifinedo, University of Jyvaskyla