Using Digital Game-Based Learning to Increase Vocabulary Fluency and Motivation

ID: 53789 Type: Brief Paper
  1. Mary Lasater and Shahzad Vafa, University of Houston-Victoria, United States

Tuesday, October 16 12:10-12:30 PM Location: Las Vegas Ballroom 2 View on map

Presider: Eloho Ifinedo, University of Jyvaskyla, Finland

Abstract: This paper reports the findings of a pilot study using a digital game-based learning module (DGBL) designed to increase pre-service teachers’ vocabulary fluency of one competency area covered on a state teacher certification exam. Findings revealed that DGBL was an effective learning tool that motivated students to complete the module as well as increase their fluency rates. Outcomes justify creating additional DGBL modules for test preparation.


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