Antidisciplinary learning and the TKF creativity spiral.
Abstract: The Fukushima Dai’ichi nuclear power plant disaster of March 2011 revealed much about Japan’s lack of preparedness for nuclear accidents, and was therefore used as the context for adopting virtual reality as a Synthetic Learning Environment (SLE). Student developers engaged in a continuous iterative process to design, make, share and reflect upon their 3D virtual education space. In Japan this is termed TKF: Tsukutte つくって; Katatte かたって; Furikaeru ふりかえる. This paper briefly outlines the continuing research (detailed in Vallance et al., 2017 and Vallance, 2018) in appropriating virtual reality for real learning by adopting a design-based learning approach and an antidisciplinary perspective of education.