Guidelines for the Most Effective Methods to Develop Applications for Higher Mobile Learning

ID: 53532 Type: Full Paper
  1. Bryan Hernández-Cuevas, Elliot López-Collazo, Yessebell Ríos-Correa, and Edward Latorre-Navarro, University of Puerto Rico at Arecibo, Puerto Rico

Wednesday, October 17 10:45 AM-11:15 AM Location: Las Vegas Ballroom 2 View on map

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Abstract: Learning at school, home or any location is possible thanks to mobile technologies. It is not only an advantage, but the present-day main method for compiling information. Mobile learning has grown to become a popular method at every level, providing students with an accessible tool to enhance their educational experience. M-learning is the E-learning area focused on describing when a learner is active at extraneous physical spaces and during any time using their mobile device. Our work takes it a step further, by redefining M-learning as the acquisition of knowledge and understanding through interactions with a mobile application. We believe that M-learning can evolve from the traditional into creating new interactive tools for students to engage in autonomous interactive learning activities whenever they feel like practicing, reading or comprehending a topic in a comfortable environment. The purpose of this paper is to present the most effective methods for developing mobile applications applied to higher M-learning and provide a guideline that incorporates those findings to serve as a resource for developers.


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