Developing a Framework to Help Educators Select and Use Mobile Apps in the Classroom
In 2017, the projected number of educational mobile apps available was estimated at 750,000 making the selection process incredibly challenging for educators. The purpose of this paper was to develop a coherent model for selecting and guiding the use of mobile apps. An emergent content analysis was conducted on 11 previous classification schemes to produce a coherent, robust framework consisting of eight primary categories including instructive, practice-based, meta-cognitive, constructive, productive, communication, collaboration and game-based/augmented reality apps. Clear definitions, educational goals, and examples are presented for each category.