Developing a Framework to Help Educators Select and Use Mobile Apps in the Classroom
Abstract: In 2017, the projected number of educational mobile apps available was estimated at 750,000 making the selection process incredibly challenging for educators. The purpose of this paper was to develop a coherent model for selecting and guiding the use of mobile apps. An emergent content analysis was conducted on 11 previous classification schemes to produce a coherent, robust framework consisting of eight primary categories including instructive, practice-based, meta-cognitive, constructive, productive, communication, collaboration and game-based/augmented reality apps. Clear definitions, educational goals, and examples are presented for each category.