on September 17 2018 at 3:09 p.m.
Jamie Casap's comments about designing the grocery store experience reminded me of the importance of paying attention to the broader design context of our work. I'm excited to share our new framework that highlights the importance of using experiences, cultures, etc, when designing courses or instructional settings.
October 17, 2018
I was reminded of the same thing while at the Cirque du Soleil show last night. What they have designed for us was an experience - in every sense of the word. Powerful, moving and just beautifully put together. I wonder how many discussions about educational design think of it as designing an experience not just a process.
I like how the walk from the hotel lobby to the escalators for the conference room has "choose your own experience:" you can either walk through the casino or through the secret side hall and feel more business-y. Anyone else notice this?
October 17, 2018
in reply to Punya Mishra
Well Las Vegas is an excellent example of deliberate design - not necessarily of ethical design. Everything (and I mean everything) around here is crafted to take advantage of our psychological weaknesses. So I am glad that there is at lease ONE option to sidestep the never-ending assault on our senses.
I think the model of 5 discourses of design we are presenting is a good fit for the e-learn/ID community, providing a broader framework within which elearning / instructional design functions.
Yea, so much of what we have been talking about here centers on the broader context of education--cultural trends, problem solving, etc. We are going to have to be more creative as we design learning systems for problem solving, creativity, etc. We need to crack open how we design so we can meet the needs of today's learners.
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