Share Paper: Development of a Gamificational Experimental Platform Utilizing a Fighting Game Style Learning and an Avatar Encouragement for English Vocabulary Building Application on Smartphones

  1. Yuki Kurata, Dept. of Electrical Engineering, Kobe City College of Technology, Japan
  2. Daichi Minayoshi, Dept. of Electrical Engineering, Kobe City College of Technology, Japan
  3. Shingo Morioka, Dept. of Electrical Engineering, Kobe City College of Technology, Japan
  4. Yoshiki Yasufuku, Dept. of Electrical Engineering, Kobe City College of Technology, Japan
  5. Tetsuya Sato, Dept. of Electrical Engineering, Kobe City College of Technology, Japan
Tuesday, November 15 2:45 PM-3:45 PM Edison Ballroom

Abstract: This paper is a report on the development of a gamificational experimental platform. The platform was originally developed as an English vocabulary building application, named KCCT Vocabulary Builder. The objectives of this application have not been only to build the vocabulary, but also to analyze the learning behaviors in order to enhance the students' learning experiences. Our latest development has successfully incorporated a fighting game style of education named “Battle Mode (multiplayer mode)” on top of the conventional “Single Mode (singleplayer mode)” and an avatar encouragement according to each student's learning performance. By utilizing this latest platform, we have proven ...