The Development of a Virtual Reality Business Simulation for E-Learning

Virtual Paper ID: 49840
  1. aaa
    William Sause
    Stetson University
  2. aaa
    Joseph Woodside
    Stetson University
  3. Shahram Amiri
    Stetson University

Abstract: Since the turn of the century, there has been increased interest to apply virtual reality technology, used extensively in the field of gaming, to e-learning. Minecraft, a popular gaming platform among students, provides all of the elements needed to develop a virtual reality e-learning business simulation including non-player characters (NPCs), in-game scripting via command blocks, mechanisms to trigger these commands, and a scoreboard feature. This research in progress presents the stages of development required to build a virtual reality e-learning business simulation using Minecraft, and demonstrates the advantages of using Minecraft over other popular virtual reality applications for constructing three-dimensional virtual environments for e-learning.

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