The Differences of Educational Effectiveness between Using Videos and Using Virtual World for learning modules in action observation

ID: 34088 Type: Brief Paper
  1. Akinobu Ando, Miyagi University of Education :Technology Education, Japan
  2. Darold Davis, Replicant AD, LLC, United States

Wednesday, October 19 11:15-11:35 AM Location: Kaua'i

Presider: Eric Vidal, InterCall, United States

Abstract: In this paper, we present our findings in the evaluation of new learning modules for actions observed in the open source virtual world called 3Di such as in Linden Lab's Second Life. First, we developed two kinds of learning modules enabling students to understand the differences between a veteran's action and a beginner's. One used "avatar animations" in the virtual world, and another used "video clips". The avatar animations were made by using a motion capture system, effectively allowing us to recreate actual actions of both a veteran and a beginner. To evaluate the effectiveness of this system, two student groups learned via "avatar animations" and "video clips". Comparing the results, we found that the group that learned via "avatar animations" had better effectiveness on “Improvement of students' interest”, “Broadening of students' knowledge” and “Experience of students' endeavor”. Despite that the avatar animation required more time to produce than video, we anticipate incorporating the "avatar animation" in 3Di in developing the next learning modules following video.


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