eInclusion by means of Digital Game-Based Learning
Brief Paper
ID: 14654
Abstract: The potential of digital game-based learning for eInclusion is presented in this paper. Several cases of successful application of games in the area of socialisation, creating experience and therapeutic purpose are outlined, thus implicating the need for new generation of stimulating human-centered learning solutions that support cognitive processes of the learner.
Presider: Jill Jameson, The University of Greenwich
Topic
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