Constructing Virtual Reality Simulations and Visualizations for Teaching
Simulations have found extensive use in physics, both in research and in teaching. Many of these applications are two-dimensional projections of a three-dimensional world, and they are operated using keyboards and mice. Virtual Reality (VR) opens new avenues: a truly three-dimensional world with intuitive controls, the immersive nature of which allows for embodiment of abstract physics concepts. This paper shows how to create educational simulations in VR with minimal effort beyond two-dimensional implementations, using a standard game development platform and consumer-grade VR gear.