Topic: Learner-centered, and self-directed learning
Attendees
Sessions
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Categorizing 3D Printing Lesson Activities
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ILEX – an Integrated Language learning EXperience
Tuesday, July 6th 1:15-1:35 PM EDTRoom 4 View on map -
Combating ‘Zoom-fatigue’: A comprehensive approach to academic program adaptation and supporting digital wellness during COVID-19
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Issues in Student Leadership Role in Online Discussion
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What Do Online Students Say about their Classes and Instructors?
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Implementation of Digital technology in Pre-Service teachers’ field experience in Dubai, UAE
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Intuitive, Simple, and Quick: Create interactive tutorials in minutes!
Thursday, July 8th 1:15 PM-2:15 PM EDTRoom 3 -
Employing game design and VR to explore anxiety in the face of the Covid-19 pandemic
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Learning with the practitioners: Defining and implementing active learning in higher education
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Mending the Gap – developing a design towards teachers’ 21st century competence development
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An Innovative Approach on Academic writing: A FHR Case study on the Effect of Learner-Centered Writing Support for Improved Academic Writing Skills of Students in Higher Education
Wednesday, July 7th 12:00-12:20 PM EDTRoom 3 -
Enjoyable, Game-like Computer Programming in Club Activities at Elementary Schools