Gamified Empathy: Designing Empathy Education through Augmented Reality Games
Abstract: In a project-based graduate course, an interdisciplinary team was asked to design an augmented reality (AR) mobile game for kids to learn about empathy. Through a design process, students created an interactive mobile game for 6-10 year olds to interact with aliens by doing different tasks to help them understand what the aliens want and need. Partnered with a real-world client, MPath productions, the team went through an iterative design cycle to create this AR experience. The final product will be a part of a larger set of games and animation series for school-aged children. This mobile experience features many design elements including GPS exploration, building trust, and developing relationships with the aliens. This product has the potential to increase empathy in school-aged children while giving them opportunities to be active.
Presider: John Storm, University of Aberdeen