Wednesday, July 7
1:15-1:30 PM
EDT
Room 3

Gamified Empathy: Designing Empathy Education through Augmented Reality Games

Brief Paper: Practice Based (Live Presentation) ID: 58967
  1. aaa
    Rachel Ralph
    Centre for Digital Media
  2. Denis Morozov
    Centre for Digital Media
  3. Chelsea Chang
    Centre for Digital Media
  4. Bob Kruet
    Centre for Digital Media
  5. Bensson Wu
    Centre for Digital Media
  6. Yuxin Wang
    University of British Columbia
  7. Justin Bullard
    MPath Productions

Abstract: In a project-based graduate course, an interdisciplinary team was asked to design an augmented reality (AR) mobile game for kids to learn about empathy. Through a design process, students created an interactive mobile game for 6-10 year olds to interact with aliens by doing different tasks to help them understand what the aliens want and need. Partnered with a real-world client, MPath productions, the team went through an iterative design cycle to create this AR experience. The final product will be a part of a larger set of games and animation series for school-aged children. This mobile experience features many design elements including GPS exploration, building trust, and developing relationships with the aliens. This product has the potential to increase empathy in school-aged children while giving them opportunities to be active.

Presider: John Storm, University of Aberdeen

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