Topic: Game-based learning
Attendees
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Yu-Hsuan Chen
Department of Visual Communication Design, Taipei University of Marine TechnologyTaiwan
Sessions
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The Use of Alexa for Mass Education
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Implementation of Interactive Learning Objects for German Language Acquisition in Primary School based on Learning Analytics Measurements
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Design of Gaming Instructional Materials to Cultivate a Problem-solving Ability by Utilizing Statistical Data Analysis Methods
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Privacy Guide Epic Development – Time-Constrained Distributed Team Work in an Undergraduate Higher Education Course on Informatics and Society
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The “Satoyama Management Game” for Teaching about the Conservation of the Satoyama Environment: User Evaluation with Elementary School Students Based on Eye Tracking
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“Survive Nature”:Using a Multiplayer Digitalized Board Game to Teach Wildlife Ecology
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Satoyama Forest Management Game: A Learning Support System for Vegetation Succession over 300 Years to Achieve Sustainable Development Goals
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Game-based Strategy for Enhancing Storytelling Skills in Collaborative Mobile Learning Environment
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Well Played: Assessing Knowledge of Economics Concepts and Increasing Student Engagement using Game Design Methodology
Tuesday, June 23rd 6:15-6:30 PM CESTRoom 4 -
Creating a conceptual design for a game-based artifact
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Gamification: A Tool for the Development of Creative Skills.
Wednesday, June 24th 6:00-6:15 PM CESTRoom 2 -
Onboarding by Gamification. Design and Evaluation of an Online Service to Support First Year Students
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Experiences in Teaching and Learning Video Game Testing with Post-mortem Analysis in a Game Development Course
Wednesday, June 24th 3:45 PM-4:00 PM CESTRoom 4 -
Writing a Formal Analysis of Art in a Game-Based Learning Environment
Wednesday, June 24th 6:15-6:30 PM CESTRoom 2 -
The Exploration of Game Players’ Experience
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Personalized Learning Project: Creating and Playing Matching Games to Encourage Synthesis and Support Consolidation
Wednesday, June 24th 5:00-5:15 PM CESTRoom 2