Topic: Design Principles
Attendees
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Julie BonnerCentral Washington University - Information Technology & Administrative ManagementEllensburg, WA
Sessions
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What is missing in the feedback loop?
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Teaching Web Development: A Literature Review
Thursday, June 25th 4:00-4:15 PM CESTRoom 5 -
Design of Gaming Instructional Materials to Cultivate a Problem-solving Ability by Utilizing Statistical Data Analysis Methods
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Augmented Reality Makerspace: Explore, Learn, Create
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Principles for Designing Older People’s Media-literacy Education
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3D Printing Activity Categorization: An Affordance Perspective
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Activate the stimuli receptors: Reducing cognitive overload by analyzing the impact of multimedia elements
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Heuristics for mobile applications that interact with external equipment
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"It’s all fun and games until…": The exploration of barriers to engagement in individual and collaborative learning with mobile augmented reality materials
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Design Thinking for Transforming a Foreign Language Curriculum: From Traditional Curriculum to Personalized Flipped Curriculum
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A New Approach to Education for Sustainable Development: Integrating Collaborative Technology and Media Creation for Social Design Curriculum
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Generating Design Principles that Support the Integration of Open Educational Resources (OER) in a College Course: A Design-Based Research Approach
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Embracing Inclusion in the STEM Classroom: Theory and Practice
Tuesday, June 23rd 3:45 PM-4:00 PM CESTRoom 2 -
The use of extended reality technologies for learning in industry
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STEAM into Literacy: Introducing Complex STEAM Concepts with Storybooks in Early Childhood and Elementary Teacher Education
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A Practical Framework to Design Educational Webinars in the Age of COVID-19
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Guidelines for online education during the Covid crisis: listening to student and teacher voices. Using a survey as a Think tank.
Wednesday, June 24th 4:45 PM-5:45 PM CESTRoom 1 -
Supporting Faculty During a Sudden Shift to Remote Education
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One is One, Two is Fun: Individual and Collaborative Learning Designs for Engaging Augmented Reality Materials
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Beggars can be choosers: Use of a method combining online digital media and videoconferencing to enrich a postgraduate curriculum in the Social Determinants of Health - or any subject of interest