Topic: Case, Scenario, Problem, Project -based learning
Attendees
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Ferial M. KhaddageSchool of Information Technology Deakin UniversityMelbourne, Victoria, Australia
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Stavros NikouUniversity of Strathclyde, School of Education,Faculty of Humanities & Social SciencesGlasgow, Scotland, United Kingdom
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Michael PollakEducational Technology, Graz University of Technology, 8010 Graz, AustriaAustria
Sessions
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Engagement in physical computing for the primary classroom: the BBC Micro:bit experience
Tuesday, June 23rd 3:45 PM-4:00 PM CESTRoom 4 -
Enhancing undergraduate student learning through the cinema: Proposed sequence of learning for Family and Health Course
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Practitioner Integration in Computational Thinking Education.
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Motivational Needs in Game Development using Unity in 9th Grade Informatics - A Qualitative Content Analysis
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How to use structures assessment tools to evaluate competences in situ? Communication and using structured assessment tools in the different competence areas.
Tuesday, June 23rd 4:45 PM-5:45 PM CESTRoom 5 -
Well Played: Assessing Knowledge of Economics Concepts and Increasing Student Engagement using Game Design Methodology
Tuesday, June 23rd 6:15-6:30 PM CESTRoom 4 -
Learning Activities for Enhanced Student Awareness of Sustainable Development Goals Done by Collaborative Programming
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Combining Tools and Ideas in a Makerspace
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Online Learning and the Role of Technologies During COVID19 Pandemic “Higher Education Lebanon Case
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Experiences in Teaching and Learning Video Game Testing with Post-mortem Analysis in a Game Development Course
Wednesday, June 24th 3:45 PM-4:00 PM CESTRoom 4 -
Breaking the COVID-19 Ice: Integrating Socioscientific Issues into Problem-Based Learning Lessons in Middle School
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Perceptions of University Students About Skills They Develop Through Maker Activities
Wednesday, June 24th 4:45 PM-5:00 PM CESTRoom 3 -
The Impact of Digital Project-based Learning on Teacher Candidates’ Disciplinary Learning and Perceptions toward Technology Use in Classrooms
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Using project-based learning and design thinking for game development in an IT extended degree