Onboarding by Gamification. Design and Evaluation of an Online Service to Support First Year Students
Abstract: Institutions of higher education use learning management systems. They are often confronted with the prejudice of being a document filing and management system. The study assistance system gOPAL gamifies a learning management system and builds on the in-house platform of an university to offer digital onboarding. The analysis of user data and evaluation data, enriched by the inclusion of the Short User Experience Questionnaire show, that it works to motivate students using a learning offer voluntary by adequate learner experience design.
Presider: Jarmo Santeri Seppälä, Aalto University & Tohoku University