Thursday, June 25
3:45 PM-4:00 PM
CEST
Room 2

Embodied Spatial Knowledge in a Virtual Reality Game-Based Learning Environment

Full Paper: Live Presentation ID: 56394
  1. Kuo-Liang Ou
    National Tsing Hua University of Learning Sciences and Technologies
  2. aaa
    Yu-Chiao Huang
    National Tsing Hua University of Learning Sciences and Technologies
  3. Yen-Zhou Chen
    National Tsing Hua University of Learning Sciences and Technologies
  4. Tzu-hui A Tseng
    National Tsing Hua University of Environmental and Cultural Resources

Abstract: This study used head-mounted display virtual reality (HMD-VR) technology to simulate a virtual world map in a classroom. The purpose of this study was to understand the effect of immersive VR on the acquisition of spatial knowledge. This study constructed an immersive 3-m2 virtual map of Asia and Europe where students could walk around in. The game had three stages that helped students observe, manipulate, and absorb knowledge related to 10 selected world heritage sites. According to the results, the VR environment improved students’ learning performance.

Presider: Jarmo Santeri Seppälä, Aalto University & Tohoku University

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