Embodied Spatial Knowledge in a Virtual Reality Game-Based Learning Environment
Abstract: This study used head-mounted display virtual reality (HMD-VR) technology to simulate a virtual world map in a classroom. The purpose of this study was to understand the effect of immersive VR on the acquisition of spatial knowledge. This study constructed an immersive 3-m2 virtual map of Asia and Europe where students could walk around in. The game had three stages that helped students observe, manipulate, and absorb knowledge related to 10 selected world heritage sites. According to the results, the VR environment improved students’ learning performance.
Presider: Jarmo Santeri Seppälä, Aalto University & Tohoku University