Share Paper: The “Satoyama Management Game” for Teaching about the Conservation of the Satoyama Environment: User Evaluation with Elementary School Students Based on Eye Tracking

  1. Ryota Aoki, Kobe University, Japan
  2. Yukiya Shingai, Tokyo University of Science, Japan
  3. Shigenori Inagaki, Kobe University, Japan
  4. Hiroshi Mizoguchi, Tokyo University of Science, Japan
  5. Yoshiaki Takeda, Kobe University, Japan
  6. Fusako Kusunoki, Tama Art University, Japan
  7. Etsuji Yamaguchi, Kobe University, Japan
  8. Hideo Funaoi, Soka University, Japan
  9. Masanori Sugimoto, Hokkaido University, Japan

Abstract: This study evaluated the effectiveness of learning about biodiversity with a computer game called the “Satoyama Management Game.” We posited that learning could be evaluated more appropriately by comparing not only the learners’ game scores, but also their gaze patterns. We obtained the gaze data and the scores of two children in the fifth and sixth grades. The game score changed unevenly with the learner who spent less time looking at the support area on the game screen and more time looking at the score area. This suggests that this type of learner cares too much about ups and downs ...