Design of Gaming Instructional Materials to Cultivate a Problem-solving Ability by Utilizing Statistical Data Analysis Methods
Abstract: Statistical education in most countries has an emphasis on problem-solving activities, whereas in Japan, the focus is still on instilling mathematical knowledge and training calculation skills. As an attempt to address this problem, I propose a method to conduct statistical education with a view to transferring its outcome to various fields and deal with statistical problem solving as a part of general problem solving. The Warp and Woof model of problem-solving used here was specialized for statistics education and taught as meta-cognitive knowledge, while the utilization of ways of viewing and thinking and general-purpose knowledge in the model were taught in problem-solving activities. The use of gaming instructional materials and their design were discussed explicitly in order to explain this model, and coach a learner in the use of meta-cognitive skills.