Schedule

Monday, June 24th

  • 8:00 AM-4:30 PM

    Registration
  • 9:30 AM-1:00 PM

    W1: Making with kids to foster STEAM education
    Learning goals: Hands-on experiences with simple maker tools and projects with children for beginners and insights into maker education approaches and experiences with Maker Days for Kids. Description: Some of Europe’s leading experts on making with children will share their experiences and different approaches within this joint workshop. The workshop will include presentations about teacher education within makerspaces at Graz University of Technologies (AT) as well as a short introduction about the first Maker Days for Kids in August 2018 for children aged 10-14 years. Participants will work with a set of tools and smaller maker projects. For example they can work with an BBC:MicroBit or an Ozobot for educational purposes. The examples shown were especially prepared for an open learning setting within a huge maker space environment. Interactive discussions will be the base to develop own future implementations. Participants: This workshop is planned for beginners within the field of making with children. Please bring your mobile advices (phone, tablet, computer) into the workshop, if possible. Max. 26 people.
  • 9:30 AM-1:00 PM

    W2: The Free, Collabrify Roadmap Platform: Supporting Educators in Realizing the Promise of Open Education Resources
    Cathie Norris & Elliot Soloway
    Open Education Resources promise to power education into the digital age! But, what educators, all over the world are finding, is that tools are needed to manipulate those OER resources, e.g., tools for stitching together OERs into effective instruction. Towards helping educators in realizing the promise of OER, we offer the free, Collabrify Roadmap Platform. The CoRP is being used in classrooms in the U.S; it has been adopted by Michigan’s Department of Education in its #GoOpen effort. CoRP is a free, easy-to-learn and use, device-independent, browser-based, collabrified, graphical, open platform that supports the full life-cycle of deeply-digital lessons: • creating and modifying OER-based lessons, called “Roadmaps,” • distributing lesson Roadmaps to learners for use on their devices; • monitoring learners, in real-time, as they move through the Roadmaps; • assessing the student-produced artifacts, • and, sharing Roadmaps in a professional community. CoRP provides teachers will an array of learning analytics. During the workshop, attendees will build Roadmaps. We urge attendees to bring with them the outline of a lesson that they will then cast into the form of a deeply-digital lesson Roadmap. It is our intention that attendees will leave our workshop with the skills and understanding needed to continue using the free Collabrify Roadmap Platform to develop exciting curriculum to support the new generation of deeply-digital learners.
  • 9:30 AM-1:00 PM

    W3: Think Different! A Card Game to Inspire Creativity and Foster Multiple Perspectives
    Creative people are often people who can see things differently, bring about original and novel ideas with fluency, and be able to articulate their ideas to others with detail. The ability to view problems from multiple views and develop creative solutions is an essential skill in today’s fast-changing society. Interestingly, these same skills are also essential in empathizing with others. According to Wikipedia, empathy is the capacity to understand or feel what another person is experiencing from within their frame of reference. In other words, seeing from multiple perspectives with fluency and being able to relate to others by using imagination. Lack of empathy has been associated with bullying, sexual assault, and aggression. Today, we collaborate in teams on almost all projects and it is increasingly important to foster multiple perspectives and ultimately creativity. In this professional development workshop, we will use simple card games to inspire creativity and foster multiple perspectives. We will provide the cards, you just need to show up ready to play. We will have two rounds of hands-on, small-group activities focused on creativity and multiple perspectives. In round three, participants will discuss possible applications for these activities in their own environments (teaching, faculty meetings, planning, etc).
  • 9:30 AM-1:00 PM

    W4: Fostering Data Literacy with Citizen Science Experiments: Fostering data literacy with citizen science experiments
    Monika Niederhuber & Urs Braendle
    With the increasing importance of data in many areas of daily life, schools and universities face the challenge of imparting not only information technology, but also data literacy as one of the key future skills. This also includes the basic competence to deal with data in a planned manner, to consciously use it in the respective context and, above all, to deal with data quality. We have developed a practical approach that encourages students to explore much of the aspects of data literacy through real experiments. In a citizen science approach, they use their GPS-enabled smartphones to collaboratively collect large data sets on spatially relevant issues. First interpretations, still on-site, are followed by deeper analysis and evaluation of the collected data in the classroom. Subsequent courses, focusing on specific aspects of data literacy, can build on the conceptual framework that students have acquired with these introductory experiments. Our workshop guides the participants through all phases of such a so-called GIS supported mobile experiment from planning to data acquisition and interpretation. In the first part, the participants actively experience the whole process from a student's point of view, using commercial GIS software and Excel. In the second part, they switch to the instructor role and design their own data model and sampling scheme, and perform data visualisation and analysis using Google tools.
  • 9:30 AM-1:00 PM

    W5: Creating Your Epic Win - Using Games to Engage
    Heed the Hero’s Call! Alas, the learnéd across the realm have succumbed to a devastating malaise and ennui. Will you take up arms, venturing out to find the answers? Will you find yourself here : in the company of two fellow questers, who are eager to share with you the secrets of devising counter measures for this sickness? Come learn techniques in building interesting games to draw learners into a state of flow. Test your newly acquired skills employing some of the dramatic and formal elements of games. Learn from the mistakes of earlier questers and profit from the knowledge of those who have succeeded before you. Use this session as a proving grounds to be better equipped to tackle the pervasive nonchalance sweeping the halls of your respective institutions. Get your hands dirty as you build a simple game targeted to your learning audience. Come heroes, your adventure awaits!
  • 9:30 AM-1:00 PM

    W6: How to Design Questions for Design Research: How to design questions for design research
    A frequently-encountered weakness in graduate research studies is a discrepancy between the aim of the research and the actual research questions. Frequently the promise made in the introduction of a thesis is not fulfilled by the time the conclusion is written. This workshop uses an adaptation of Burrell & Morgan’s four paradigms of social science research from which a set of research questions can be derived that will ensure that what a student sets out to do is aligned with the research questions, so that the research methodology can be derived from that. The highly interactive workshop calls on each participant to interrogate their own research, to select one aim out of a possible four, and to develop two matching research questions to achieve the aim. The workshop also explains how the model can be used in iterative design research by cycling through all the various aims and questions.
  • 9:30 AM-1:00 PM

    W7: Machine embroidery in education - A technical tutorial and design workshop
    This workshop aims to introduce participants to machine embroidery and its use in education. Participants will learn how to create simple embroidery designs, create embroidery designs from hand drawings, and understand the design workflow. At the end of the workshop, participants will have created at least on stitchable embroidery design and one educational scenario of use. Preparation and program: https://edutechwiki.unige.ch/en/meew
  • 1:00 PM-2:30 PM in Koepelzaal
    Lunch

  • 1:00 PM-2:30 PM in Koepelkerk Balcony
    Monday Lunch - Registration Required

  • 2:30 PM-3:30 PM

    Welcome, General Session & Opening Keynote: Paul Kirschner: Technology Assessment from Beginning to End
    Mary Fran Breiling
    In the age of accountability, state-legislated competencies and national standards for teachers, reliable and valid tools with which to assess teacher proficiencies are absolutely necessary. San Jose State University's PT3 Grant, BayTech, (http://baytechpt3.sjsu.edu) in response to these new technology standards developed a unique, reliable, and comprehensive performance-based methods for evaluating the pre-service teachers' basic technology skills as well as the candidates ability to integrate technology in the field experience.
  • 6:00 PM-7:00 PM

    Executive Committee Planning Meeting

Tuesday, June 25th

Wednesday, June 26th

  • 8:00 AM-5:00 PM

    Registration
  • 8:30 AM-9:30 AM
    "Good Morning" Beverage Break

  • 9:30 AM-10:30 AM

    General Session, Poster Awards & Keynote: Pierre Dillenbourg
  • 10:45 AM-11:45 AM

  • 10:45 AM-11:45 AM

    Meet Ireland: Three Best Papers Selected by the Irish National Institute for Digital Learning
  • 12:00 PM-1:00 PM

  • 1:00 PM-2:00 PM

    Executive Committee Meeting - Invitation Only
  • 1:15 PM-2:15 PM

    SIG Meeting: Learning Design
  • 2:15 PM-3:15 PM

  • 2:15 PM-3:15 PM

    Meet Austria: Three Best Papers by the Austrian Forum New Media-E-Learning Association Austria
  • 3:30 PM-4:30 PM

  • 4:30-4:45 PM
    Beverage Break

  • 4:45 PM-5:45 PM

Thursday, June 27th

  • 8:00 AM-5:00 PM

    Registration
  • 8:30 AM-9:30 AM
    "Good Morning" Beverage Break

  • 9:30 AM-10:30 AM

    General Session, Paper Awards & Keynote: Tinne De Laet
  • 10:45 AM-11:45 AM

  • 12:00 PM-1:00 PM

  • 1:00 PM-2:15 PM in Koepelzaal
    Thursday Lunch: Registration Required

  • 1:15 PM-2:15 PM

    SIG Meeting: Emerging Scholars/Grad Students
  • 1:30 PM-4:00 PM

  • 2:15 PM-5:45 PM

    W8: How to Survive the Hurricane and Thrive on Your Course: A Practical Weather-proof Introduction to Build One Own's Course Portal: How to survive the hurricane and thrive on your course. A practical weather-proof introduction to build one own's course portal.
    This workshop focuses on how to build a “weather-proof” class design that is open, connected and (almost) fully controlled by faculty, while promoting active, participatory learning. We will create a web-based open and connected course space using a self-hosted installation of Wordpress. The course is built stage by stage, and participants will be able to understand the various design concepts while practicing them. At the end of the workshop, participants will have a functioning open web portal for a class. We will start by understanding how Wordpress works and how easily one may publish multimedia content. Special emphasis will be placed on use of images (with appropriate rights license and attribution), and GIFs. Also, we will discuss the importance of open web-based personal publishing in a space that is controlled by the authors. Data ownership will also be overviewed. Web tools, plugins and Wordpress themes will be discussed and used throughout the workshop. As an example, please refer to two course portals the author has developed over the years for a course in Computing (inf103.com), and New Media (inf115.com). Media will be produced and embedded in the site by participants. Finally, we will appreciate how a course designed in such an independent and participatory way, allowed for minimal shutdown time when the Maria storm hit Puerto Rico in 2017, and how students and myself rearranged the course to obtain maximum learning and sharing opportunities.
  • 2:15 PM-3:15 PM

  • 3:30 PM-4:30 PM

  • 4:30-4:45 PM
    Beverage Break

  • 4:45 PM-5:45 PM

Friday, June 28th

  • 8:00 AM-1:00 PM

    Registration
  • 8:30 AM-9:30 AM
    Good Morning Beverage Break

  • 9:30 AM-10:30 AM

    General Session & Keynote: Friday Keynote: Pedagogical Model for Innovative Learning
    Heli Ruokamo
    The development of pedagogical models is crucial. Teachers are not yet fully aware of how to use technology in pedagogically appropriate ways, and they need functional examples. An effective pedagogical model will make teachers aware of the different means available to them, and it will ensure that students benefit from a more meaningful learning experience. Teachers, tutors, and curriculum designers can apply pedagogical models in designing, teaching, tutoring, and evaluating learning processes. Pedagogical models can be used in various ways, such as the planning of instruction on the basis of a model or a combination of models, and depending on the situation involved. They can be combined and should, in fact, be adapted to match teachers’ own pedagogical thinking. In this talk, a pedagogical model for innovative learning (IL) developed at the Centre for Media Pedagogy at the University of Lapland, Finland will be presented. The IL model is based on 15 years of research and development of pedagogical models focused on, for instance, mobile, playful, virtual reality, and simulation-based meaningful learning environments. The models are developed during several research projects; they are theoretically well grounded on socio-constructivist and socio-cultural perspectives on meaningful learning. The models are designed, implemented, analyzed, and redesigned through iterative cycles of design-based research. They are based on various data collection and analysis methods that develop both theory and practice. Currently, we have started to commercialize the models and develop research ideas for businesses and educational export services. The pedagogical model for IL combines lessons learned from previous models to present a model for the models, or a super-model.
  • 10:45 AM-11:45 AM

  • 12:00 PM-1:00 PM

  • 1:00 PM-2:15 PM in Koepelzaal
    Friday Closing Lunch & Invitation to EDIL20

Virtual Papers