Virtual Reality in Visual Arts Education: A Study on Using Google Tilt Brush

ID: 55242 Type: Full Paper: Practice Based
  1. Simon So and Emma Lu, The Education University of Hong Kong, Hong Kong

Wednesday, June 26 5:15-5:45 PM Location: Noord View on map

Presider: Simon So, The Education University of Hong Kong, Hong Kong

Abstract: This paper reports the findings of a study at a Hong Kong secondary school on virtual reality (VR) in visual arts (VA) education. We proposed VR as the new educational media for students to express their creativity in virtual 3D spaces. Google Tilt Brush was used to allow students to create virtual 3D artworks. An assessment rubric was developed to measure student creations individually and in groups. A semi-structured interview was conducted on the VA teacher involved in this study. Findings indicated that the tool was well-perceived by the students. Creativity, originality, and aesthetic quality in virtual 3D creations were evaluated. Opportunities and challenges for VR in VA education were discussed.

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