Integrating problem-based game to support computer programming instruction in higher education
Abstract: Gaming is part of today’s society, especially for the younger generations; therefore it is no surprise the use of game-based approaches to improve learning achievement. This study describes the implementation of a game-based learning courseware using a problem-based strategy in a flipped classroom environment. For that purpose, a game called “Programmer Adventure Land” was designed, developed and tested on a group of college students, in order to improve their knowledge on computer programming. The result was a favorable perception regarding the problem-based learning approach of the course in terms of acceptance, design and flow of the problem-based game learning courseware. The results also suggest that there was a positive outcome in the “application” level of Bloom’s taxonomy of learning objectives. Therefore, it can be concluded that a problem-based game courseware can be an effective approach for increasing the students’ skills necessary to apply their acquired knowledge in new situations. The innovation value of this study consists in giving teachers an effective approach to enhance the students’ performance in difficult subject matters, like computer programming.
Presider: Yoko Usui, Tohoku Gakuin University