Wednesday, June 26
4:10-4:30 PM
CEST
Jordaan 1&2

The Next Stop: Augmented Reality in the Classroom

Brief Paper ID: 54972
  1. aaa
    Shweta Kailani
    Texas A&M University
  2. aaa
    Rhonda Newton
    Texas A&M University

Abstract: In the last four years, there has been a progressive increase in the research and literature on the application of Augmented Reality (AR) in educational contexts, investigating factors like uses, advantages, effectiveness, and challenges. The overnight popularity of Pokemon Go in 2016 served to launch AR into mainstream consciousness. AR enhances the experience of viewing one’s physical surroundings by superimposing a virtual layer of information in the form of images, video, or other digital content. The rapidly evolving technology of AR and other mixed realities offer new opportunities to create a psychological sense of immersive presence in an environment that feels real enough to be viewed, experienced, explored, and manipulated (Rubio-Tamayo, Gertrudix Barrio, & García García, 2017). With the recent development in mobile technologies like the ARKit and low cost VR headset options, the adoption and excitement around these technologies among millennials and Generation Z is growing exponentially, thus giving educators the opportunity to optimize these technologies to enhance the students’ learning experience and outcomes. The proposed presentation is two-fold; an onsite implementation of an AR Scavenger Hunt that all conference attendees can participate in and the 25 minutes paper presentation that will discuss the implementation of the onsite scavenger hunt and also the affordances of AR in the classroom using use case scenarios from Texas A&M University.

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