Polymorphic Games: Creating an On-Campus, Commercial Game Studio

ID: 54955 Type: Brief Paper
  1. Terence Soule and Barrie Robison, University of Idaho, United States

Wednesday, June 26 12:00-12:20 PM Location: Oost View on map

Presider: Terence Soule, University of Idaho, United States

Abstract: The rapid growth of the video game industry, the corresponding demand for employees combined, and students’ interest in video games has led many universities to add video game design to their curriculum. Often in the form of a game design program in which students learn a broad array of skills that can be applied to video game design. At the University of Idaho we took a different approach. Rather than creating a degree program we developed an on-campus video game studio for students. The studio, Polymorphic Games, released its first commercial game nine months after it was founded and recently released its second. In this paper we describe how the studio models works, its benefits and drawbacks.


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