Designing An E-learning Module to Develop Problem-Solving Abilities Consistently and Independently Using Various Content

ID: 54776 Type: Full Paper: Research
  1. Toshiki Matsuda, Institute for Liberal Arts, Tokyo Institute of Technology, Japan
  2. Ayano Imamura, School of Environment and Society, Tokyo Institute of Technology, Japan

Tuesday, June 25 12:00-12:30 PM Location: Jordaan 1&2 View on map

Presider: Annabell Bils, FernUniversität in Hagen, Germany

Abstract: Matsuda (2015) proposed the Warp and Woof Model of problem-solving by integrating various competencies defined as 21st-century skills. His team developed various instructional gaming materials in several subject areas and domains in order to provide metacognitive and informed instructions of the model and to guide and coach practical use of the model in each problem. Although these materials were developed independently, this study developed an e-learning module that can be embedded into various existing gaming materials to instruct the Warp and Woof Model consistently and independently using different content. To that end, in this article, we formulate a method for instructing the model step-by-step. Moreover, we develop a sample module for conducting practical lessons in order to examine its educational effects on a cyber-ethics course taught in high school.


Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.