Topic: Game-based learning
Attendees
Sessions
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Developing game-based learning materials for classical Chinese learning
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Augmented Reality Games and Motivation in Language Learning
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Who Needs VR When You Have VW(orlds)?
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Gameful Design Principles for Self-Learning in Gamified eLearning Systems
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Alien Rescue: A 3D Problem-Based Learning Game
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Using Gamification to Foster Intrinsic Motivation and Collaborative Learning: A Comparative Testing
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Examining the Effects of Playing Video Games on Creative Thinking
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German Language Training App for Primary School Children
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Students as Creators of Educational Games - Learning to Use Simple Frameworks and Tools to Empower Students as Educational Game Designers
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A Virtual Escape Game for Intergenerational Play: Exploring Social Interactions and Intergenerational Perceptions
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Do Anonymity and Choice of Role help to Motivate and Engage Higher Education Students in Multiplayer Online Role Play Simulation Games?
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The role of elementary school students’ scientific epistemic beliefs in a digital game-based learning environment
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The effect of digital games on intrinsic motivation in mathematics learning
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‘Don’t Think, Feel!’: Zoo Learning Support Based on Real Body Interaction with Virtual Environment
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‘Throw and Run’ Early-Human Virtual Hunting Experience: An Interactive Archaeology-Learning Support System
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Incorporating quizzes into a 3D educational game calling web services
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Recruitment gaming: propositions to users and implications for universities
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Algorithmic Thinking, Literacy, and Numeracy: Factors Influencing the Development of Computational Thinking Skills in 9-16 Year Old Students
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Learning Climate Change Science with Computer Games in a Science Fiction Novel
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Georeferenced Learning Activities: An Experience with Moodle
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Improving Learning, Motivation and Self-regulation in Vocational Education with Goal-based Learning in an Augmented Reality Setting
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A Case Study on 21st Century Skills Development Through a Computer Based Maths Game
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NordHunt – gamification for a smooth start of university life
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Flow-experience and acceptance in scenariobased e-learning settings in higher education - an empirical comparison of goalbased and gamebased learning environments.
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Gamification of Circuit Laws – Kirchhoff’s Revenge
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Development of Embodied Subitizing During Interactions with a Multi-Touch Digital Game
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Exploring Students’ Eye Movements to Assess Learning Performance in a Serious Game
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Impact of Game-Based Student Response Systems on Factors of Learning in a Person-Centered Flipped Classroom on C Programming
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The exploration of learning effectiveness of elementary school students towards ecology-education-based inquiry game
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AR-based Science Exploration Using Smart Glass
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Kissed by the Muse: Promoting Computer Science Education for All with the Calliope Board
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Transforming a traditional class into an innovative gamified class: Lessons learned from a teacher's perspective