Topic: Case, Scenario, Problem, Project -based learning
Attendees
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Chiungsui ChangDepartment of Educational Technology, Tamkang UniversityTaiwan
Sessions
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An Online Experiment of Using Case Studies and Scenarios to Teach Preservice Teachers About the Code of Ethics
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Making With Kids in Europe - To foster digital literacy, to make a better world, and to build a new entrepreneurship education
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Workshop: Supporting groups in research-based learning processes with digital tools
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The Relationship Between Learning Styles and Creativity Students: An Information Visualization Class Case Study
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The role of computer programming as a partner in the English classroom
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Alien Rescue: A 3D Problem-Based Learning Game
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Technology Integration in a Foreign Language Course Using a Collaborative Action Research
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Development of IoT Educational Program for Workers to Meet the Era of the Fourth Industrial Revolution
Thursday, June 28th 3:50 PM-4:10 PM CESTJordaan 2 View on map -
Education for Sustainable Development: Teaching and Learning Social Design with ICT
Wednesday, June 27th 12:00-12:20 PM CESTDe Wallen View on map -
Instructional materials and students’ learning styles
Tuesday, June 26th 6:00 PM-7:00 PM CESTKoepelzaal -
Increasing digital literacy skills of older adults through a digital storytelling project-based course
Thursday, June 28th 2:45 PM-3:15 PM CESTJordaan 2 View on map -
Theoretical Considerations for Design-based Learning from Gender Awareness Perspective in Korean Engineering Education
Tuesday, June 26th 2:45 PM-3:15 PM CESTVondelpark View on map -
Enhancing student, customer and staff experience with virtual and mixed reality
Tuesday, June 26th 6:00 PM-7:00 PM CESTKoepelzaal -
I need a Training Program! Gamification of Online Case-based Learning
Wednesday, June 27th 10:45 AM-11:15 AM CESTDe Wallen View on map -
Role of Video Lectures in A Flipped Classroom: How Is Knowledge Applied in Collaborative Learning?
Wednesday, June 27th 11:15-11:45 AM CESTDe Wallen View on map -
Assessment for learning through self-assessment and peer feedback
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Improving Learning, Motivation and Self-regulation in Vocational Education with Goal-based Learning in an Augmented Reality Setting
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Using Emerging Technology in Industry-Based Project for Education
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Entry Exam as an Online Course for Cultural Management Program in Finland
Thursday, June 28th 10:45 AM-11:45 AM CESTDe Dam 1 View on map -
Motivating students and teachers in Sustainability through a Design Village