Topic: Case, Scenario, Problem, Project -based learning
Attendees
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Chiungsui ChangDepartment of Educational Technology, Tamkang UniversityTaiwan
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Hiroyuki DekiharaHiroshima Shudo UniversityJapan
Sessions
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An Online Experiment of Using Case Studies and Scenarios to Teach Preservice Teachers About the Code of Ethics
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Making With Kids in Europe - To foster digital literacy, to make a better world, and to build a new entrepreneurship education
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Workshop: Supporting groups in research-based learning processes with digital tools
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The Relationship Between Learning Styles and Creativity Students: An Information Visualization Class Case Study
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The role of computer programming as a partner in the English classroom
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Alien Rescue: A 3D Problem-Based Learning Game
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Technology Integration in a Foreign Language Course Using a Collaborative Action Research
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Development of IoT Educational Program for Workers to Meet the Era of the Fourth Industrial Revolution
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Education for Sustainable Development: Teaching and Learning Social Design with ICT
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Instructional materials and students’ learning styles
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Increasing digital literacy skills of older adults through a digital storytelling project-based course
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Theoretical Considerations for Design-based Learning from Gender Awareness Perspective in Korean Engineering Education
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Enhancing student, customer and staff experience with virtual and mixed reality
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I need a Training Program! Gamification of Online Case-based Learning
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Role of Video Lectures in A Flipped Classroom: How Is Knowledge Applied in Collaborative Learning?
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Assessment for learning through self-assessment and peer feedback
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Improving Learning, Motivation and Self-regulation in Vocational Education with Goal-based Learning in an Augmented Reality Setting
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Using Emerging Technology in Industry-Based Project for Education
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Entry Exam as an Online Course for Cultural Management Program in Finland
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Motivating students and teachers in Sustainability through a Design Village
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Learning to program a humanoid robot in a special-needs school
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Inter-cognitive communication for immersive virtual education: four robot solutions.
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Framework for Designing an OILE for Complex Dynamic Systems
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Expanding Idea Generation Capability for Engineering Students in Design Thinking Workshops via Science Fiction Stories
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Making a Case for Digital Inquiry: Using Wearable Video Technology to Engage in Perspective Taking and Inquiry
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The exploration of learning effectiveness of elementary school students towards ecology-education-based inquiry game
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Development of Instructional Design Strategies for a Physical Computing Program to Enhance Creative Problem Solving
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Rapid Prototyping for Learning: Making Revisions to Designs through 3D Printing
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Enhancing Pre-Service Teachers’ Interdisciplinary Team Teaching Through Online Collaborative Reflective Practice